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Feb 10 2024 - Catchup Experience
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Changelog
Apr 4 2025 - Few changes for season 11!
July 6 2024 - Changelog
06 September 2025 (06:20) by Shaolin - Season 12 - Changelog

We are very happy to announce that  Blacktalon’s 12th season will be online in 

September 12th, 2025 - 6 PM UTC


Some info about donation on seasonal server:

Blue Diamonds will return 25% of the amount you obtained in the PREVIOUS season only. This means they will not accumulate across multiple seasons.


The points drop system will stay the same as in the previous season. Each drop being the 10% of the total value donated (with a minimum and maximum) such as the following table:


Increased drops of seasonal points by 100%


Time

Blacktalon Points

Blue Diamond

Seasonal Points

3 Hours

Min: 1500 Max: 2500


1000

3 Days

Min: 1500 Max: 2500


2000

6 Days

Min: 1500 Max: 2500


2000

9 Days

Min: 1500 Max: 4000


3000

12 Days

Min: 1500 Max: 4000


3000

15 Days

Min: 1500 Max: 4000

10%

3000

18 Days

Min: 2000 Max: 5000

10%

3000

21 Days

Min: 2000 Max: 5000

10%

4000

24 Days

Min: 2000 Max: 5000

10%

4000

27 Days

Min: 3000 Max: 8000

10%

6000

30 Days

All of the remaining points

50%

All of the remaining points



New Class: Shooter



Specializing in burst damage, this class has low survivability but excels with high damage output. It boasts a maximum attack speed of 5.0 attacks per second, delivering rapid strikes, though its range is shorter than that of an archer. Upon promotion, it becomes a Gunslinger and unlocking new spells.



To learn more about the new class, access the wiki

Click here to access WIKI!



New Skill Tree

After years of relying on a vocation-based structure, we realized it significantly limited player freedom to create diverse builds for their classes. This approach left some classes underpowered while others became overly dominant. To address this, we’ve introduced a global skill tree with a vastly expanded set of nodes, offering greater flexibility and balance for all classes.


Left Side


Tiger's Instinct



Multiply your total dodge bonus from all sources by 30%.


Benevolent Heart



Multiply your total bonus healing from all sources by 35.0%.


Made of Concrete



While standing still, you gain 5% damage reduction and deal 7.5% less damage every 1 second for a maximum of 10 stacks. Every SQM walked you lose 1 stack


Stand Behind Me



For each different creature that attacks you, gain a stackable buff that increases your block percent by +2% per stack. The effect starts at 5% and can stack up to 6 times.


Going Insane



Your blocks no longer reduce damage. Instead, you gain bonus damage based on your block chance. Ratio 1:1


Tiger’s Lust



Converts your dodge chance, block chance and block percent into critical damage. Ratio: 4:1


Spiritual Knowledge



Your heals have a chance to trigger twice. This chance is equal to 20% of your total healing bonus.


Soul’s Scream



Every 2 seconds, triggers an explosion around you, consuming 10% of your maximum HP. The explosion’s damage scales with your maximum HP.


Reactive Shield



When you take damage, 15.0% is reflected back to your attackers, scaling with your block percent.


Beyond Salvation



Your blocks no longer reduce damage. Instead, you gain critical chance equal to 20% of your total block chance.


Right Side


Faster Than Your Prey



All your sources of bonus speed gives +100.0% of their original value. This includes skill tree nodes, relics, set and traits.


Aura of Serenity



Every 2 seconds, heals you and nearby allies for 3% of your maximum health or mana.


Empathic Thread



Whenever you heal a party member, you are healed for the same amount. The healing you receive is based on your main pool (hp or mp).


Divine Clockwork



Each time you kill a creature, your skills on cooldown have a chance to rewind by 2 seconds.


Hexbone Charm



Doubles your chance to discover Chaos Rifts.


Savage Momentum



For every 100 movement speed, gain +2% attack speed and +4% damage.


Unholy Benediction



Whenever you receive or grant healing from any source a burst of damage is unleashed around the healed target. This applies to healing spells, potions, item effects, and ally healing.


Petal Grace



Healing an ally causes flowers to bloom at their location, creating a 3x3 area that pulses healing for 2 seconds.


Echoes of Time



Each ability you cast grants 1 stack of Temporal Flow. Each stack reduces your attack group cooldown by 0.1s, up to a maximum of 1.0s.


Riftborn Pact



While inside a Chaos Rift, your final damage is increased by 50.0%


Bottom Side


The Sonata of Darkness



Every 2 seconds, apply a stack of sonata of darkness to you and nearby allies For every stack, gains +5% critical damage (Max Stacks: 5)


Phantom Ammo



Your ammo always triggers a weaker version, having 20% of its original effect.


Locked In



While standing still, gain +20% Weapon Damage every 0.5 seconds, up to 4 stacks. Moving removes all stacks.


Crimson Toad


Your attacks gain a chance to apply poison and increase your poison damage by 10%.


Unholy Manifestation



Killing an enemy has a 15.0% chance to summon an Unholy Spirit for 10 seconds. Attacks from your other summons also have a chance to trigger this effect.


Spellmaster



 Converts your weapon damage into spell damage at 80.0% efficiency.


Mystic Volley


All your attacks trigger your ammo effects. However, your attacks deal 80% less damage.


Master of Arms



Your basic attacks hit in an area but deal 31% reduced damage.

———— Weapon bonuses ————
Sword: +40% attack speed.
Bow: +20% attack speed.
Dagger: +15% chance to apply poison and +20% attack speed.
Other weapons: +30% attack speed.


Scarlet Swarm



When you kill a poisoned enemy, it explodes, dealing area damage and spreading all active poisons to nearby targets.


Hellfire Pact



Your summons are enshrouded by hell’s fire. Dealing damage overtime around it

Special Nodes

Due to the heavy reliance on RNG to obtain the game's best relic (Death Call Skull), we’ve decided to remove the "on killing creature" effect from relics and integrate it as a node in the global skill tree. Additionally, we’ve introduced other modifiers to enhance build diversity.

These special nodes do not consume regular skill tree points. However, they can only be unlocked after completing the Level 700 Promotion Quest. Each special node can be upgraded to a maximum of Level 5, and only one special node can be active at a time.

In total, there are four special nodes:

Eye of Annihilation
Killing a creature has a 20.0% chance to trigger an explosion of death damage, affecting nearby enemies. Deals damage based on 20% of target’s health.

Eye of The Storm
Killing a creature has a 40.0% chance to release a chain of energy damage that jumps between distant enemies. Deals damage based on 10% of target’s health.

Eye of The Fangs
Every damage dealt to an enemy applies a stack of Fang Imprint to them.
For every stack you deal 0.20% extra death damage (Max stack: 100).
(0.2/0.3/0.4/0.5/0.6)

Eye of The Howl
Every time you cast an offensive spell you have a 1% chance to unleash a terrifying howl, summoning a werewolf and giving you a random buff for 10 seconds.

Buffs:

Weapon damage, critical hit chance, critical hit amount, spell damage, healing, dodge.



Gathering Perks


Say goodbye to the tedious grind of resource gathering! The Gathering Perks system is here to make collecting resources (ore, trees, and plants) faster, more engaging, and rewarding. Unlocked through a new quest in Dark Island, this system grants access to a unique item that lets you choose from three powerful perks, each designed to enhance your gathering experience in distinct ways. Level up your perks, switch between them, and optimize your resource collection like never before!


Perk Overview


The Gathering Perks system offers three unique perks, each with its own playstyle and benefits. You can switch between perks with a short cooldown, allowing for strategic flexibility. Here's what each perk brings to the table:



Streak

Gain a stacking buff every time you collect a resource (ore, tree, or plant). Each stack increases the number of resources gathered for 15 seconds, up to a maximum of 10 stacks. Chain your gathers to maximize efficiency and watch your resource haul grow exponentially!


Companion

Summon a loyal pet that automatically collects nearby resources (ore, trees, or plants) for you, no tools required! For even greater rewards, the companion will use your best available tool to boost its gathering efficiency. Let your pet do the heavy lifting while you explore!


Tooling Mastery

Master the art of gathering with this game-changing perk. Collect resources from a distance with a single click, eliminating gathering time and allowing seamless, uninterrupted movement. Higher perk tiers further increase the resources you collect per node, making you a gathering powerhouse.


Perk Progression


Each perk can be upgraded to Level 3 by earning experience through gathering resources. To unlock higher levels, you'll need to pay a small cost, rewarding dedicated gatherers with even greater efficiency. Plan your upgrades carefully to match your playstyle!


How to Unlock


To access the Gathering Perks system, complete a special quest on Dark Island to obtain a unique item that unlocks this feature. Once acquired, you can activate and switch between perks at any time, with only a short cooldown between switches to keep your strategy dynamic.



Events


Based on your feedback, we’ve made some changes to our events in order to make them fairer and more rewarding. Here’s what’s new:


You can now join events by clicking the window that appears in the top left corner, but you must be out of combat.

King of the Hill Changes

Balanced Gameplay: All players get pre-set stats upon entering, like in Capture the Flag, to make the event fairer and give every guild a chance to win.

Updated Start: When the 5-minute event warning appears, a teleport spawns. You can enter and wait inside. After 5 minutes, the castle gates open and the event begins.


Better Rewards:


Winner:

Event Tokens: 5 → 10

Added: 1x Chaos Rift Scroll

Added: 2x Milestone Bonus Scroll

Added: +5% Relic Fusion Chance buff


Participant:

Event Tokens: 2 → 5

Added: 1x Milestone Bonus Scroll

Unified PvE Milestones

Milestones for PvE events (Firestorm, Snake, DreamGold, and Zombie) are now unified into a single track, making it easier to earn rewards.

New King of the Hill Milestones

Added milestones for King of the Hill winners and participants. Your efforts, whether you win or fight, now count towards exclusive rewards.



Class Changes


Some of these changes were applied last season, during the launch of Brasil server


Druid


Added passive: Spiritual Wrath when obtaining promotion


Warrior


Rune Enchained: Monsters pulled by the spell Impelling Force will take 10% more damage for 4 seconds


Thief


Reduced cooldown of Reaper Affliction: 18s → 16s

Reduced cooldown of Consumation: 20s → 18s


Bowman


Increased HP gain per level:

Bowman: 38 → 43

Archer: 43 → 48


Bard


Reduced cooldown of Divine Ballad: 8s → 6s

Reduced cooldown of Heavy Metal: 16s → 14s

Reduced cooldown of Unrestrained Melody: 18s → 16s

Reduced cooldown of Harmonic Wave: 20s → 18s

Increased damage of Crescendo, Divine Ballad, and Heavy Metal by 10%


Voidcaller


Increased maximum summons of Voidlings: 2 → 3 when obtaining promotion

Reduced basic attack damage of summons by 20%

Fixed an issue where summons could attack faster than intended



Store


Added


Demon Hunter outfit: 100 blacktalon points

Jersey outfit: 100 blacktalon points


Skull of eternal thirst: 1x blue diamond
Blacksmithing Workstation (for house): 1x blue diamond

Jewelcrafting Workstation (for house): 1x blue diamond

Alchemy Workstation (for house): 1x blue diamond

Woodworking Workstation (for house): 1x blue diamond

Backpack Crafting Workstation (soulbound): 5x blue diamond


Cosmetic Bundle


Sharp Shards (Contain 4 wings): 5 blue diamonds

Blood Moon (Moonfang Direwolf Mount, Bloodveil Wings and Blood Energy Aura): 5 blue diamonds



Client Changes


Options Keybinds: We’ve implemented this system to enhance the player’s experience, making it more convenient and customizable. This system allows players to disable certain key combinations, such as diagonal WASD movements, and assign hotkeys to open specific in-game windows, offering greater control and comfort.

Slot Upgrader: Improved the window interface, making it easier to view each slot level and handle upgrades.

Game Assistant: Added a new configuration creation window, enabling more practical and intuitive customization of settings.

Character customization: you’ll now only see cosmetics available for players, excluding items like shaders used solely on creatures.

Revamped the character selection list design, making it more modern and user-friendly.

Spell Improvement: You can now click and hold the button for adding levels to your skills.




General Changes


Revised Storyline: After completing a mission, the next one will begin automatically, eliminating the hassle of returning to an NPC and delivering each task. Players only need to visit the NPC to start the first mission and complete the final mission in each area.

Daily Rewards: The reward window will automatically open whenever you have unclaimed rewards available, ensuring a seamless and convenient collection process.


Added the NPC Hunter Shascqen Robervald to the Blacktalon daily boss area.

Added a new mechanic for the daily boss Blacktalon.

Added an upgrader for the backpack slot, boosting movement speed and the chance to double task kill counts.

Added a scroll that, when used near a normal creature, opens a Chaos Rift portal.

Added Soul Scroll as a reward from Chaos Dimension bosses.

Added new Phoenixite tools to Skyrealm.

Added a Continent boss to Skyrealm.

Added Tower Arena to the list of systems that close when nearing a restart!


Fixed an issue where a Trait's modifier was being removed when added to the stash.

Fixed the milestone progress for the Blacktalon daily boss.


Changed the Runic Feather to be a reagent with +25% chance.

Changed the relic attribute “bonus damage” to “spell damage”.

Reduced the difficulty of the level 75 quest (Annihilator) to make it more accessible.


Removed the energy system from gathering to streamline resource collection.

Removed the weapons granted upon reaching level 25.

Removed experience from secret dungeons, however, it will be possible to consume multiple keys at once, equivalent to the value shown in the charge consumption window.



We hope you all enjoy the changes for the 12th Season!

30 March 2025 (00:10) by Shaolin - Season 11 - Changelog