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We are very happy to announce that Blacktalon’s 9th season will be online in July 5th, 2024 - 6 PM UTC. Some info about donation on seasonal server: Especially this season, we will make a blue diamond drop which were obtained from season 8. The total amount will be only of 50% of the total received value The points drop system will stay the same as in the previous season. Each drop being the 10% of the total value donated (with a minimum and maximum) such as the following table: Time Blacktalon Points Blue Diamond Seasonal Points 3 Hours Min: 1000 Max: 2500 500 3 Days Min: 1000 Max: 2500 1000 6 Days Min: 1000 Max: 2500 1000 9 Days Min: 1500 Max: 4000 1500 12 Days Min: 1500 Max: 4000 1500 15 Days Min: 1500 Max: 4000 10% 1500 18 Days Min: 2000 Max: 5000 10% 1500 21 Days Min: 2000 Max: 5000 10% 2000 24 Days Min: 2000 Max: 5000 10% 2000 27 Days Min: 3000 Max: 8000 10% 3000 30 Days All of the remaining points 50% 3000 Chaos Rift Whenever you kill a normal creature, it will have a chance to spawn a portal to a Chaos Rift, that anyone can enter. Inside of the rift you will face the same creature, but with a chaos level of 10. There will be a limit of 1000 creatures to kill inside the rift, after all creatures are killed or the time runs out, the players are kicked out and receive rewards depending on their contribution. Dying inside will not be a permanent one, instead you will be kicked out and lose half of your contribution The rewards for the rifts will be a new resource which can be used to craft Mysterious Keys or Chaos Dimension Charms Chaos Dimension Chaos Dimensions is an arena in which you will face 3 waves of monsters and a boss. Completing it will reward you with plenty of items, such as: Equipment Bags, Relic Chests, Single Attribute Reroll Gems, Silver Raid Token and others. To enter the Dimension a Charm is needed. The Charm can be crafted in the woodwork station using resources obtained from chaos rifts. They can be improved with Charm Modifiers, each one increasing the chaos level of creatures inside the dimension by 5 and giving a chaos modifier. There can only be up to 3 modifiers (15 chaos level) to a charm. When crafting a charm, it will have a random mechanic from the following: [Path of fire]: Enemies leave behind a trail of fire. [Evil Obelisks]: Obelisks appear around the arena, causing damage. [Death Enraged]: Enemies become enraged when an ally dies near them, gaining extra damage and healing. [The Spawn]: Whenever an enemy dies, 3 copies of it spawn in its place. Mysterious Chests Quest, daily and continental bosses will now drop “Mysterious Chests”. Mysterious chests need corresponding mysterious keys, which can be crafted using chaos rift resources. They contain various rewards such as: Soul Fragments Continental Shards Gathering Resources Relic Chest (the chest is according to the continent) Roulette Token Equipment Bag Token Charm (Highdesert Chests+) Charm Modifier (Highdesert Chests+) Silver Raid Token Chaos Attribute To add more value when getting a “rare” drop, we’ve added a new change to our equipment attribute system. Any piece of equipment can have lines of attributes to be “chaotic”, which will double the value of the affected attribute. The chance and maximum lines depends of the source you get the equipment: Orb/Normal Drops: Chance: 8% per line Maximum: 2 lines Chaos Dimension: Chance: 12% per line Maximum: 3 lines Crafting: Chance: 15% per line Maximum: 3 lines Be careful! Normal and special reroll gem will remove the chaos attribute! Traits Rework We felt that how the current trait system works was not ideal and diverse enough, often only 2 types of traits were being sought for (onslaught and siphon). So, to address that, the current changes will be done: Reworked traits bonuses Limited amount of repeated traits you can have (depending of the trait) Traits will now have fixed values Equipment will have a chance to appear with a trait, including a chance to get a trait when upgrading the rarity When you break an equipment with a trait you will have a chance to getting a trait token for the specific trait Possible Traits [Haste]: +5% CDR To arena spells [Boss Hunter]: +10% Damage dealt to Bosses, 10% damage reduction from Bosses [Regeneration]: Heals 5% of your max HP/MP every 2 seconds [Elite Hunter]: +40% Chance to spawn a legendary creature, +15% increased damage to elite creatures [Wisdom]: +5% Spell Damage [Heavy Armor]: +6% Armor Rating [Orb Finder]: +30% Orb Chance, +200 speed [Relic Expert]: +10% Relic Proc Chance [Fast Caster]: -0.25s attack group cooldown, -25% attack speed cap [Chaotic Fighter]: +15% Damage to Chaos Creatures Proficiency Level Rework The old proficiency system was too complicated and unsatisfactory, especially for new players, so we decided to simplify. There will be only one level to level up, without needing to unlock level caps, instead you will be able to buy attributes to improve your character by using proficiency points (gained every 20 levels) and proficiency stones Guild Changes The guild has always been a crucial element for the competition between players. Those who couldn't join a guild with full perks found it difficult to progress through the content. This season, we've decided to remove guild perks. However, to preserve the competitive spirit among guilds, we will maintain the guild level system. To ensure that content progression remains balanced, we have moved the perks to areas of the content accessible to all players. +5 HG charges: Story line: 3 Promotion Quest: 1 Tower Arena: 1 +6 Dungeon Charges: Story line: 3 Promotion Quest: 1 Tower Arena: 2 26% experience: Milestone (Daily Boss) 26% job experience [Removed] 26% healing [Removed] 26% damage [Removed] 30% elite [Removed] 60% loyalty faster gain [Removed] We have also completely revamped the UI, making it more comprehensive and user-friendly. - Removed the option to buy slots - Changed the maximum number of players in the guild from 60 to 35 (does not increase with guild level) Hunting Grounds & Dungeon Changes General Changes: Changed maximum HG and DG daily buys from Blue Diamond Store 2 => 1 Removed Dungeon Scrolls (Buffed rewards from dungeon to compensate) Added Mainland's and Nefrah's Hunting Ground entrances to their respective dungeon rooms Changed how the dungeon and hunting grounds charges are saved, they will be saved separately for “Timed” charges and “Extra” charges Dungeons: Forgotten Dwarves: Map changed Kill task: 50 => 38 Lizards: Kill task: 60 => 43 Sorcerers: Kill task: 64 => 52 Tombs: Kill task: 84 => 65 Hells Core: Kill task: 100 => 70 Feral Beasts: Kill task: 100 => 77 Darkfire Devourer: Kill task: 100 => 80 Ogres: Kill task: 100 => 79 Purple Haze: Kill task: 106 => 82 Cave Chimera: Kill task: 107 => 81 Normal creature damage reduced by 18% Boss damage reduced by 14% Mantosaurus: Kill task: 104 => 81 Nightdweller: Kill task: 100 => 82 Class Changes General Change: Attack speed cap reduced from 5.0 to 3.0 to all vocations except thief and bard Druid Shattering Ice: Reduced delay 3s => 1s Increased Damage by 10% Warrior Northern Rage: Increased ticks 3 => 5 Greatly reduced delay between ticks Reduced damage per tick by 25%~ * Total Damage increased by 25% Dancing Axes: Increased Damage by 20% Bard Increased all spell damage by 11% Bowman Unmoving Bow node: Reduced Maximum stacks 5 => 4 Hall of fame Starting this season (for next season), we will make some changes to the Hall of Fame. We will have the following categories (All categories will end in 60 days after season starts): Top 5 level Top 1 Vocation (Without using vocation change scroll) Top 3 Milestone Top 3 Bestiary Top 3 Guilds Top 3 King of The Hill Most Wins For individual categories, the top 1 players will receive a special package In the future we will be improving this system, with more categories and defined rewards, such as packages, titles and others Store Blacktalon Point: Added: Penguin Backpack (capacity: 80, bonus elite: +30%): 150 BTP Raccoon Backpack (capacity: 80, bonus elite: +30%): 150 BTP Blue Diamond: Added: [Rare] four leaf amulet (Arm:9, siphon +2% - Item Might: 125): 1 bd [Rare] arboreal ring (Arm:9, siphon +2% - Item Might: 125): 1 bd 10x Equipment Bag Token: 1 bd Changed Maximum HG and DG daily buys: 2 => 1 Map Changes Mainland changed the position of teleports in the level 150 area Spawns: Vampire Bride changed the path that leads to the story line boss (Arthoix) improved creature density Mutated bat improved creature density Heroes improved creature density Elder Wyrm improved creature density Lizards (Eternal Guardian and Lizard Chosen) improved creature density Undead Gladiator improved creature density Nefrah Spawns: Mummy increased the width of some corridors improved creature density Crypt Shambler improved creature density Demon Skeleton increased the width of some corridors improved creature density Rotworm Queen improved creature density Scarab/Ancient Scarab melhorado a densidade de criatura changed the look and structure Drillworm improved creature density changed the look Elder Beholder improved creature density changed the look and structure of the map Choking Fear improved creature density Undead Dragon improved creature density High Desert Spawns: Hyaena improved creature density Sandstone Scorpion improved creature density Gryphon improved creature density Sphinx improved creature density changed the look and improved movement on the map Demon Outcast improved creature density improved palm tree density Frazzlemaw improved creature density Bloody slime, bloody raider and hemo rage improved creature density Dark Island Spawns: Rotten Golem improved creature density Blemished Spawn improved creature density increased the width of some corridors Cloak of Terror improved creature density Branchy Crawler improved creature density improved movement on the map Capricious Phantom removed a door that led to an area with no creatures Icescar moved the npc task to the area to the right of the dragonfly entrance increasing the size of houses moved the entrance to the dungeon "Zathroth Guardians" to a room on a lower floor but close to the old room Spawns: Dragonfly improved creature density Frost Troll improved creature density Frost Giantess improved creature density Crystal Wolf improved creature density Chakoyah improved creature density Crystal Spider improved creature density Barbarians improved creature density barbarians now are proficiency level 200 Ice Golem improved creature density in the underground area added a new floor in the underground area Yeti improved creature density Ice Witch improved creature density in last floor in the underground area War Golem improved creature density Frost Dragon improved creature density Animated Feather improved creature density Icecold Book improved creature density added creatures in the south of the mountain improved entrance to the frosty angel spawn Frosty Angel reworked the entire map (raid boss room included) improved creature density now you need to sacrifice an item to enter spawn Wasteland Spawns: Infected Weeper improved creature density added new underground area Bulltaur improved creature density Orb Weaver improved creature density improved access to the dungeon Bison improved creature density Echo of Chagorz improved creature density Nightbane improved creature density added new underground area Renegated Angel improved creature density added new underground area changed the spawn entrance (removed from the top of the nightbane mountain) Client Changes Changed the look of combat and cosmetic icons Crafting amount will now save the state of the last craft made The preset order was not being shown correctly in the preset loadout menu Fixed Normal shop search function Changed name of the container "Purse” to “Store Inbox” Char Info Dungeon & Hunting Ground: Now you can identify which charges are rechargeable over time and which come from other sources Changed legendary creature's shader: black to yellow Loot Channel (Ctrl + O): Removed the loot messages from the center of the screen and made a display of the loot dropped from creatures Read-only Tab Right click on the open chat and select “Read-only Tab” to clone, the cloned chat will be on the right side of the console and will work in read only mode, meaning you can't type anything in it. You can drag the divider between regular chats and "reading chat" to adjust its size. To close it, do the following: right-click on the icon and choose the option or close the original chat tab. Read-only Tab / Loot Channel General Changes/Fixes/Additions Added a new container (Loot Pouch) to the inventory that serves to store loot from creatures (normal and orbs) Added Milestone Scroll in Seasonal/Loyalty shop Added energy bomb rune on NPC Leonardo Fixed the house tp scroll that did not ignore the infight condition even though it was in the protection zone Changed effect from spell “Consumation” To upgrade Equipment Bag now you will need Equipment Bag Token instead of blue diamond Removed command !autoloot Removed the NPC Sirik in Icescar and in his place, you can now find Merlin. Merlin can provide you with the "tome of knowledge", that grants the level 2500 spell Equipment Changes: Brass Set: Sprite and name changed from brass to mercenary Level requirement reduced from 100 to 75 Metal Set: Level requirement reduced from 250 to 200 Crown Set (Removed) Aragorn Set: Off-hands level requirement reduced from 900 to 700 Weapons level requirement reduced from 900 to 750 Equipment level requirement reduced from 900 to 800 Death Call Set (Removed) Soul Set: Level requirement reduced from 2200 to 2000 Reduced soul orb cost in crafting by half Magic Plate Set: Changed the dagger’s sprites Iceforged Set: Changed the sprites of some pieces in the set Weapon now can be obtained from crafting Crafting Changes: Blacksmithing: Added Mayhem weapons to Icescar Forge Woodworking: Added a new paper necessary for crafting the item that grants spell level 2500 Mysterious Chest Key Quest changes: The Sewer: Level requirement reduced from 250 to 200 Demon Oak: Changed equipment reward: Crown weapons => Aragorn off-hand Ruins of Nuur: Changed equipment reward: Crown equipments and off-hand => Aragorn weapons Level requirement increased from 700 to 750 Draken Tower: Changed equipment reward: Removed Aragorn weapons and off-hands Level requirement reduced from 900 to 800 Crazed Elves: Changed quest reward, removed flawless ice crystal and added Iceforged Equipment and off-hand Relics: Unified the “Continent” task and quest relic chests to a unique “Continent” Relic Chest Milestone: Normal Dungeons were grouped and separated by area (e.g Dungeons Mainland) Bestiary: Normal Creatures: Reduced the value of stage 1 by 40%, stage 2 by 40% and stage 3 by 30% Dungeon Creatures/Boss: Dungeon creatures and bosses’ bestiaries were evenly matched to be completed around the same time, which means that by completing the dungeon's creatures bestiary you would also have completed the bestiary for the boss of the same dungeon. Changed the elite bonus individual values of each creature Total elite bonus increased by 5% Stage 3 kill requirement changes: lost basher: -76% lost berserker: -76% lizard sentinel: -73.33% lizard dragon priest: -66.67% mad mage: -59.5% energized raging mage: -59.5% ancient mummy: -74.86% gilded mummy: -74.1% hells core warrior: -67.62% hells core mage: -63.81% clomp: -69.6% boar: -67.2% darkfire devourer: -66.65% ogre rowdy: -60% ogre sage: -59% purple haze: -56% cave chimera: +102.86% mantosaurus: +131.62% glooth horror: +347.3% thundergiant: +194.86% skullfrost: +194.86% nightdweller: +347.3% zathroth guardian: +194.86% falcon knight: +17.78% marin: +28.25% shaper matriarch: +473.02% werecrocodile: +500.63% Waypoint: Added instance option list to Dark Island Beach waypoint Fixed Roshamuul beach waypoint not showing instance option list
If the portal is spawned in a PvP instance the rift will have PvP enabled inside (without frag gain). Killing a player inside a PvP instance will net you half of their contribution. You will receive +20% rewards in a PvP Rift
You can check the current opens rifts in your Chaos Compass
This can only occur when dropping equipment, upgrading rarity, getting them from a bag, quest and crafting. You can’t get chaotic attributes when doing a full reroll.
Complete changelog: July 1, 2024 3:00 PM
Character creation enabled: July 1, 2024 3:00 PM
Season Start: July 5, 2024 3:00 PM
We are very happy to announce that Blacktalon’s 8th season will be online in April 5th, 2024 - 6 PM UTC. Some info about donation on seasonal server: - The points drop system will stay the same as in the previous season. Each drop being the 10% of the total value donated (with a minimum and maximum) such as the following table: Time Blacktalon Points Seasonal Points 3 Hours Min: 1000 Max: 2500 500 3 Days Min: 1000 Max: 2500 1000 6 Days Min: 1000 Max: 2500 1000 9 Days Min: 1500 Max: 4000 1500 12 Days Min: 1500 Max: 4000 1500 15 Days Min: 1500 Max: 4000 1500 18 Days Min: 2000 Max: 5000 1500 21 Days Min: 2000 Max: 5000 2000 24 Days Min: 2000 Max: 5000 2000 27 Days Min: 3000 Max: 8000 3000 30 Days All of the remaining points 3000 Rune Modifiers After lots of requests, we have decided to add some improvement to the Arena Spells (support spell obtained at level 200 quest). Using a new slot of equipment, you can equip ‘Rune Modifiers’ which can vary in rarity (silver, golden and platinum). They will change some functionalities of the spells. You can obtain them by using a blank rune (they come with a rarity) which can obtained through Daily Bosses, Legendary Monsters and Roulette (only silver) Universal: Cooldown: reduced cooldown of arena spells Silver: 10% ~ 18%; Golden: 15% ~ 22%; Platinum: 23% ~ 30% Speed: speed burst after using the arena spell for 8 seconds Silver: Speed +100 to +200 Golden: Speed +200 to +300 Platinum: Speed +300 to +400 Mage (Translocation): Mindbreaker: Does not change places, the target receives more damage from the mage for 8 seconds Silver: +10% ~ +17% Golden: +17% ~ +24% Platinum: +24% ~ +31% Ignite: After changing places, ignite near enemies, increasing damage taken from the mage for 8 seconds Silver: +7% ~ +12% damage received Golden: +12% ~ +17% damage received Platinum: +17% ~ +22% damage received Druid (Nature Liquor): Ent's Blessing: Does not apply CCs, instead affects the druid and nearby allies giving them increased healing effects for 8 seconds Silver: +10% ~ +15% healing received Golden: +15% ~ +20% healing received Platinum: +20% ~ +25% healing received Beast's Fury: Does not apply CCs, instead the creatures will receive more damage from the druid for 8 seconds Silver: +7% ~ 12% damage received Golden: +12% ~ 17% damage received Platinum: +17% ~ 22% damage received Warrior (Impelling Force): Enchained: Targets hit by ‘Impelling Force’ are enchained, not allowed to move for a certain duration Silver: 0.5s ~ 1.0s Golden: 1.0s ~ 1.5s Platinum: 1.5s ~ 2.0s Debilitating Chains: Targets hit by ‘Impelling Force’ are debilitated, dealing less damage for 8 seconds Silver: -10% ~ -15% Golden: -15% ~ -20% Platinum: -20% ~ -25% Thief (Stealth): Prolonged Stealth: Increase stealth duration (base is 1.5 seconds) Silver: +0.5s ~ 1.0s Golden: +1.0s ~ 1.5s Platinum: +1.5s ~ 2.0s Smoke Bomb: throws a bomb, debuffing enemies so they take more damage from the thief for 8 seconds Silver: +7% ~ +12% damage received Golden: +12% ~ +17% damage received Platinum: +17% ~ +22% damage received Bowman (Decoy Dummy): Archery Tower: The dummy does not pull aggro anymore, instead it debuffs nearby enemies, increasing damage taken from the bowman for 8 seconds Silver: +7% ~ 12% damage received Golden: +12% ~ 17% damage received Platinum: +17% ~ 22% damage received Reinforced Dummy: The dummy has increased health Silver: +50%~+100% health Golden: +100%~+150% health Platinum: +150%~+250% health Bard (Lullaby): Dreadful Melody: Does apply sleep anymore, instead debuff enemies around, increasing their damage received from all sources for 8 seconds Silver: +4%~8% Golden: +8%~12% Platinum: +12%~16% Rest in Peace: Increase sleep duration (base is 2 seconds) Silver: +0.5s~1.0s Golden: +1.0s~1.5s Platinum: +1.5s~2.0s Proficiency Level QoL We’ve heard your complaints about the proficiency system, so we have decided to add some very deserved changes: - It’s now possible to unlock a level cap even if you haven’t reached it. - If you gain experience in a slot that already has reached the cap, a new slot will automatically be selected to gain experience. - If you gain experience without having any slot with level cap available, the experience will be saved into a bank which will be used when you unlock a new level cap or it will be used in the event of deaths (you first will lose experience in the bank before losing from the slots) Attributes Reroll For the new season, we added a new equipment rolling item, the Single Attribute Reroll. This item allows you to pick an undesirable attribute in your equipment and re-roll it, while also changing its numerical value. These will be obtainable from daily bosses, continent bosses, raid bosses, fishing bosses and roulette. Tower Arena Better late than never, a change that many players have asked for throughout the seasons: we have finally added the option to force spawn waves, available only as a premium account feature. Use this wisely, as it can either help or harm you. King of the Hill changes We decided to make some changes to the event to make it more competitive and also rewarding KOTH has been removed from the Event Schedule rotation and will now be run twice a day, at fixed times 11:00 and 23:00 UTC time The winning guild, in addition to gaining the exp, elite and orb bonus, will also gain a random boost similar to the worldboost scroll. We also did some changes for the KOTH mechanics: Winning Condition The event will now have a maximum duration of 50 minutes. The conditions to win the event will be one of the following: - A single player securing the throne for 5 minutes uninterrupted OR - After time ends, the guild that spends the most time at the throne will win Core Crystal Every 90 seconds a ‘Core Crystal’ will spawn in a random location in the map and will last for 30 seconds. The guild that deals more damage during that time will receive a 35% bonus damage dealt and protection for 60 seconds. The crystal can be spawned in one of two marked areas in the image below: Hunting Grounds & Dungeon Changes Dungeons: Changed how experience is shared in a party inside dungeons. You will gain the same amount of experience whether doing it solo or in any party size Increased experience gained in icescar and wasteland dungeons: Skullfrost: Experience +17% Nightdweller: Experience +41% Zathroth Guardian: Experience +84% Shaper: Experience +145% Werecrocodile: Experience +174% Changed the proficiency level required to enter the ‘Shapers’ dungeon from 600 to 700 Hunting Grounds: Removed gold and rarity token entry cost Changed the proficiency level required to enter ‘Rhindeer’ and ‘Haunted Skeleton’ hunting grounds from 600 and 600 to 700 and 900, respectively Balance changes: Naga Warrior: Armor 750 ⇒ 900 Special Orb: +10% Rarity Tokens & +20% Crystal Coins Rage Squid: Armor 1000 ⇒ 1300 Experience -24% Special Orb: +16% Rarity Tokens & +25% Crystal Coins Tundra Guardian: Armor 1250 ⇒ 1700 Experience -31% Special Orb: +7% Rarity Tokens & +20% Crystal Coins Rhindeer: Armor 1250 ⇒ 1900 Experience -9% Special Orb: +7% Rarity Tokens & +21% Crystal Coins Haunted Skeleton: Armor 1250 ⇒ 2200 Experience +5% Special Orb: +7% Rarity Tokens & +21% Crystal Coins Milestone Now the continent access bosses Cthulhu and Azrael and bosses that are easy to access count towards the "quest bosses" milestone Mainland Anihilator: Stoned Devourer (cooldown 10 hours) Mainland Arena: The Obliverator (cooldown 10 hours) Nefrah: Demon Oak (cooldown 20 hours) Highdesert Anihilator: Ass Ripper (cooldown 20 hours) Icescar Boss Challenge: Frigus (cooldown 20 hours) Values changes on seasonal server Quest Chest and Boss: Mainland: grade 4: 65 ⇒ 40 Nefrah: grade 4: 65 ⇒ 45 Wasteland: grade 4: 20 ⇒ 15 Collected Nodes: Master of None: grade 3: 10000 ⇒ 5000 grade 4: 25000 ⇒ 10000 grade 5: 60000 ⇒ 20000 Hunting Ground: Highdesert grade 4: 12500 ⇒ 9000 Icescar grade 4: 22000 ⇒ 15000 Wasteland grade 4: 22000 ⇒ 16000 Events - Top 3 Firestorm, Dream of Gold, Snake and Zombie: grade 2: 3 ⇒ 2 grade 3: 5 ⇒ 3 grade 4: 10 ⇒ 5 Events - Participation Firestorm, Dream of Gold, Snake and Zombie: grade 1: 5 ⇒ 1 grade 2: 20 ⇒ 5 grade 3: 45 ⇒ 10 grade 4: 75 ⇒ 15 Relic Changes Attack speed: Witch Hat: 7% ⇒ 3% Bunnyslippers: 10% ⇒ 5% Anduril: 30% ⇒ 15% Claw of the Noxious Spawn: 15% ⇒ 7% Trashed Draken Boots: 25% ⇒ 12% Cluster of Solace: 20% ⇒ 10% Crawler’s Essence: 30% ⇒ 15% Brainstealer Brain: 15% ⇒ 8% Swan Feather: 35% ⇒ 17% Isfaril Hood: 25% ⇒ 15% Silver and a Golden Hand: 35% ⇒ 17% Class Changes Mage Meteor: Increased damage by 13% Dying Inferno: Increased damage by 8% Warrior Dancing Axes: Reworked spell, damage will be spread in all of the area simultaneously Client Changes Relic preset changes: Moved from the bot menu to the preset loadout panel Boss Cooldown panel: Added a new category: Raid bosses (by pressing the map icon located next to the boss's name, a circle will appear on your minimap indicating where the boss's entrance is) Added the “Display” button that hides the creature's sprite Preset loadout panel: You can now minimize different categories from the preset loadout by clicking the triangles at the right of the window. It is also possible to have a quick access to the respective system by clicking the icon by the left of the category name. Minimap changes: Now you can add an icon by pressing ctrl+right mouse button through game window (button “Create Map Mark”) Added 3 new minimap icons (stone, tree and flower) Container Search: Backpack, purse and depot now have a search function. Click on the search icon, indicated by the letter "S" to reveal the text field. Type in what you wish to search (not case sensitive, can be incomplete entries) and press the "Search" button. All items containing the term you typed will appear. It is now possible to close module windows using the Escape key General Changes/Fixes/Additions Slightly reduced the drop of upgrader crystals from strange creatures Fixed the quest reward (outfit) on mutated human spawn Retching Horror annihilator: reduced minimum players from 2 to 1. Beholder amulet and ring now can be smelted Now you can destroy items that are "untradeable" (ctrl + mouse right button) Changed the task reward between bison and echo of chagorz Continent bosses: Now dying inside the boss arena will teleport you to the closest waypoint instead Fixed an issue where the chaos mobs weren’t gaining the proper amount of bonus damage Story Line NPC dialogue is no longer bound to your chat. You can now pick and choose options to advance NPC actions and/or dialogue through its own window. Changed the name of giant hammer to pickaxe Added Pickaxe to level 25 reward Removed Tower Ticket from dungeon shop (reversed) Changed the upgrade crystal tiers from present boxes of: Icescar: t4 ⇒ t5 Wasteland: t5 ⇒ t6 Yalahari Outfit Quest: Yalahari door access no longer required you to pull a lever after placing the needed fiery hearts onto the basins. Now just by placing the required fiery hearts in the basins will grant you access. (note: only works in normal instance) Enraged Azerus spawning time: 5m ⇒ 3m Time to redo the quest after the boss dies: 10m ⇒ 5m Fishing: Removed the first two fishing rods Added a relic that increases the fishing area (can be obtained through roulette and fishing bosses) Map Changes: Added more creatures to some mainland hunting areas Moved Mainland quests teleport entrance from Creatures area to the temple Moved the hall of fame teleport to Mainland’s temple north exit Roulette: Added single attribute reroll gem Added silver blank rune Added proficiency stone
We are very happy to announce that Blacktalon’s 7th season will be online in January 5th, 2024 - 6 PM UTC. Some info about donation on seasonal server: - The points drop system will stay the same as in the previous season. Each drop being the 10% of the total value donated (with a minimum and maximum) such as the following table: Wasteland After exploring the icy contents of icescar, it's time to explore a mysterious new continent! Prey You can now pump your hunting numbers up by using our Prey system, similarly to RL Tibia. The Prey system are bonuses related to the monster's stats. You can roll for a randomly selected group of monsters and select one of them as your prey. It will then roll for a specific bonus applicable to that monster alone, for example: Increased experience; Increased loot; Increased damage dealt and other bonuses. If you didn't like the monster choices you got, you can reroll them with prey cards. Same applies to the bonus type and several other prey related functions. And it is also possible to choose another creature while keeping the current bonus active Prey cards can be obtained through the daily reward, store and blue diamond shop Presets We now have presets for other highly requested features other than the skill tree: Spell Improvement and Soul Imbuing. The way they work is quite similar to the skill tree one, you must purchase a preset slot in order to use it and then save the desired configuration. Upon clicking the preset you will automatically change into it in a matter of seconds. Marketplace A very anticipated feature is now officially developed and coming to season 7: buy offers on marketplace! All you have to do is to select the desired item, soul scroll or relic to purchase and also determine which attributes or tier that the item should have select the amount and currency you're paying and done! You created a buy offer. Daily Reward A reward system that many players had been asking for we decided to add it this season. Completely free, just log in and collect it! The rewards always follow a order, resetting every time you complete 7 days Note: remember that the items are for your own use! Relic Fusion Quality of Life For this new season we added a few quality of life changes. You can now select relics from your backpack in a window that will only contain relics. After selecting the desired relic, the subsequent relic slots will have the option to quicky select the same relic that you put in the first slot. Reagents do not have that function, since using the same reagent will hinder your chance of success, but we did add a little inventory for reagents only that will pop up upon clicking the arrow inside the reagent slots. This inventory will scan from your backpack and will only contain reagents. Revamp of some hunting areas Class Changes Druid New Skill Tree node (Spiritual Wrath) - Previously "Exposed Wounds" Mark of the Beast: Every Time you kill a creature you gain 1 stack (max 10) of Mark of the Beast for 10s: 1.5% critical chance and 2% critical damage Mark of the Guardian: Every time you block an attack, you gain 1 stack (max 10) of Mark of the Guardian for 10s: 1.5% armor rating Mark of the Ent: Every time you heal a ally, the ally gain the Mark of the Ent: Heals 5% of health/mana per sec for 5s (not stackable) Thief Reduced secondary weapon damage by 25% Quick Blades: Reduced damage to 40% (same as diamond ammo of archer) Bard Reduced secondary weapon damage by 25% Bowman Diamond Ammo: Damage reduced 65% -> 40% New Skill Tree node (Unmoving Bow) - Previously “Inaccurate Agility” Every second the archer stays still, weapon damage is increased by 2% (max 50 stacks). The damage bonus will reset if the archer moves. Relic Changes Critical Damage: Nightmare horn: 7% -> 5% Sight of surrenders eye: 8% -> 6% Poor soul head: 10% -> 7% Bjorn's axe: 13% -> 9% War crystal: 15% -> 10% Alptrahmun brush 12% -> 11% Healing: raven herb: 2% -> 3% shimmer ball: 2% -> 4% medusa shield: 3% -> 5% morgaroth's heart: 3% -> 6% soul stone: 3% -> 6% golden scorpion pendant: 4% -> 8% jaul’s pearl: 5% -> 9% mouse doll: 6% -> 10% celestial chart: 6% -> 12% rainbow opal: 7% -> 12% the crown of the percht queen: 5% -> 10% blue spectacles: 4% -> 8% Client Changes Now, to save for a preset name you must click in the square so you can enter its name, opening a separate window. The, write the name you wish and click confirm; Chaos level may now be adjusted accordingly in their respective system interfaces; Added gold balance to the relic fusion interface. General Changes/Fixes/Additions Added new items upon reaching: > level 100: 1st soul unlocker > level 1350: 1x 3rd soul unlocker > level 2000: 1x 4th soul unlocker Added a waypoint to the Frosty Angel spawn; Added sex change to the store; Squeezing Gear of Girlpower will now work for fishing. Tutorial system disabled
> level 700: 1x 2nd soul unlocker