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[#41] 01 July 2024 (12:40) by Shaolin - Season 9 - Changelog

We are very happy to announce that  Blacktalon’s 9th season will be online in 

July 5th, 2024 - 6 PM UTC.


MUDANÇAS EM PORTUGUÊS!


Some info about donation on seasonal server:

Especially this season, we will make a blue diamond drop which were obtained from season 8. The total amount will be only of 50% of the total received value


The points drop system will stay the same as in the previous season. Each drop being the 10% of the total value donated (with a minimum and maximum) such as the following table:


Time

Blacktalon Points

Blue Diamond

Seasonal Points

3 Hours

Min: 1000 Max: 2500


500

3 Days

Min: 1000 Max: 2500


1000

6 Days

Min: 1000 Max: 2500


1000

9 Days

Min: 1500 Max: 4000


1500

12 Days

Min: 1500 Max: 4000


1500

15 Days

Min: 1500 Max: 4000

10%

1500

18 Days

Min: 2000 Max: 5000

10%

1500

21 Days

Min: 2000 Max: 5000

10%

2000

24 Days

Min: 2000 Max: 5000

10%

2000

27 Days

Min: 3000 Max: 8000

10%

3000

30 Days

All of the remaining points

50%

3000


Chaos Rift


Whenever you kill a normal creature, it will have a chance to spawn a portal to a Chaos Rift, that anyone can enter. Inside of the rift you will face the same creature, but with a chaos level of 10.

There will be a limit of 1000 creatures to kill inside the rift, after all creatures are killed or the time runs out, the players are kicked out and receive rewards depending on their contribution.

Dying inside will not be a permanent one, instead you will be kicked out and lose half of your contribution
If the portal is spawned in a PvP instance the rift will have PvP enabled inside (without frag gain). Killing a player inside a PvP instance will net you half of their contribution. You will receive +20% rewards in a PvP Rift

The rewards for the rifts will be a new resource which can be used to craft Mysterious Keys or Chaos Dimension Charms




You can check the current opens rifts in your Chaos Compass



Chaos Dimension


Chaos Dimensions is an arena in which you will face 3 waves of monsters and a boss. Completing it will reward you with plenty of items, such as: Equipment Bags, Relic Chests, Single Attribute Reroll Gems, Silver Raid Token and others.

To enter the Dimension a Charm is needed. The Charm can be crafted in the woodwork station using resources obtained from chaos rifts. They can be improved with Charm Modifiers, each one increasing the chaos level of creatures inside the dimension by 5 and giving a chaos modifier. There can only be up to 3 modifiers (15 chaos level) to a charm.

When crafting a charm, it will have a random mechanic from the following:

[Path of fire]: Enemies leave behind a trail of fire.

[Evil Obelisks]: Obelisks appear around the arena, causing damage.

[Death Enraged]: Enemies become enraged when an ally dies near them, gaining extra damage and healing.

[The Spawn]: Whenever an enemy dies, 3 copies of it spawn in its place.



Mysterious Chests

Quest, daily and continental bosses will now drop “Mysterious Chests”. Mysterious chests need corresponding mysterious keys, which can be crafted using chaos rift resources.



They contain various rewards such as:



Soul Fragments

Continental Shards

Gathering Resources

Relic Chest 

(the chest is according to the continent)


Roulette Token

Equipment Bag Token

Charm 

(Highdesert Chests+)

Charm Modifier 

(Highdesert Chests+)

Silver Raid Token


Chaos Attribute

To add more value when getting a “rare” drop, we’ve added a new change to our equipment attribute system. Any piece of equipment can have lines of attributes to be “chaotic”, which will double the value of the affected attribute.
This can only occur when dropping equipment, upgrading rarity, getting them from a bag, quest and crafting. You can’t get chaotic attributes when doing a full reroll.

The chance and maximum lines depends of the source you get the equipment:


Orb/Normal Drops:

Chance: 8% per line

Maximum: 2 lines


Chaos Dimension:

Chance: 12% per line

Maximum: 3 lines


Crafting:

Chance: 15% per line

Maximum: 3 lines



Be careful!

Normal and special reroll gem will remove the chaos attribute!



Traits Rework


We felt that how the current trait system works was not ideal and diverse enough, often only 2 types of traits were being sought for (onslaught and siphon). 

So, to address that, the current changes will be done:

Reworked traits bonuses

 Limited amount of repeated traits you can have (depending of the trait)

 Traits will now have fixed values

Equipment will have a chance to appear with a trait, including a chance to get a trait when upgrading the rarity

When you break an equipment with a trait you will have a chance to getting a trait token for the specific trait


Possible Traits

[Haste]: +5% CDR To arena spells

[Boss Hunter]: +10% Damage dealt to Bosses, 10% damage reduction from Bosses

[Regeneration]: Heals 5% of your max HP/MP every 2 seconds

[Elite Hunter]: +40% Chance to spawn a legendary creature, +15% increased damage to elite creatures

[Wisdom]: +5% Spell Damage

[Heavy Armor]: +6% Armor Rating

[Orb Finder]: +30% Orb Chance, +200 speed

[Relic Expert]: +10% Relic Proc Chance

[Fast Caster]: -0.25s attack group cooldown, -25% attack speed cap

[Chaotic Fighter]: +15% Damage to Chaos Creatures



Proficiency Level Rework


The old proficiency system was too complicated and unsatisfactory, especially for new players, so we decided to simplify. There will be only one level to level up, without needing to unlock level caps, instead you will be able to buy attributes to improve your character by using proficiency points (gained every 20 levels) and proficiency stones



Guild Changes


The guild has always been a crucial element for the competition between players. Those who couldn't join a guild with full perks found it difficult to progress through the content. This season, we've decided to remove guild perks. However, to preserve the competitive spirit among guilds, we will maintain the guild level system.


To ensure that content progression remains balanced, we have moved the perks to areas of the content accessible to all players.


+5 HG charges:

Story line: 3

Promotion Quest: 1

Tower Arena: 1


+6 Dungeon Charges:

Story line: 3

Promotion Quest: 1

Tower Arena: 2


26% experience: 

Milestone (Daily Boss)


26% job experience [Removed]

26% healing [Removed]

26% damage [Removed]

30% elite [Removed]

60% loyalty faster gain [Removed]



We have also completely revamped the UI, making it more comprehensive and user-friendly.


- Removed the option to buy slots

- Changed the maximum number of players in the guild from 60 to 35 (does not increase with guild level)



Hunting Grounds & Dungeon Changes


General Changes:

  • Changed maximum HG and DG daily buys from Blue Diamond Store 2 => 1

  • Removed Dungeon Scrolls (Buffed rewards from dungeon to compensate)

  • Added Mainland's and Nefrah's Hunting Ground entrances to their respective dungeon rooms

  • Changed how the dungeon and hunting grounds charges are saved, they will be saved separately for “Timed” charges and “Extra” charges


Dungeons:

  • Forgotten Dwarves:

    • Map changed

    • Kill task: 50 => 38

  • Lizards:

    • Kill task: 60 => 43

  • Sorcerers:

    • Kill task: 64 => 52

  • Tombs:

    • Kill task: 84 => 65

  • Hells Core:

    • Kill task: 100 => 70

  • Feral Beasts:

    • Kill task: 100 => 77

  • Darkfire Devourer:

    • Kill task: 100 => 80

  • Ogres:

    • Kill task: 100 => 79

  • Purple Haze:

    • Kill task: 106 => 82

  • Cave Chimera:

    • Kill task: 107 => 81

    • Normal creature damage reduced by 18%

    • Boss damage reduced by 14%

  • Mantosaurus:

    • Kill task: 104 => 81

  • Nightdweller:

    • Kill task: 100 => 82


Class Changes


General Change: Attack speed cap reduced from 5.0 to 3.0 to all vocations except thief and bard


Druid

  • Shattering Ice:

    • Reduced delay 3s => 1s

    • Increased Damage by 10%


Warrior

  • Northern Rage:

    • Increased ticks 3 => 5

    • Greatly reduced delay between ticks

    • Reduced damage per tick by 25%~ 

    • * Total Damage increased by 25%

  • Dancing Axes:

    • Increased Damage by 20%


Bard

  • Increased all spell damage by 11%


Bowman

  • Unmoving Bow node: Reduced Maximum stacks 5 => 4

Hall of fame


Starting this season (for next season), we will make some changes to the Hall of Fame. We will have the following categories (All categories will end in 60 days after season starts):


Top 5 level

Top 1 Vocation (Without using vocation change scroll)

Top 3 Milestone

Top 3 Bestiary

Top 3 Guilds

Top 3 King of The Hill Most Wins


 For individual categories, the top 1 players will receive a special package

 In the future we will be improving this system, with more categories and defined rewards, such as packages, titles and others


Store


Blacktalon Point:

  • Added:

    • Penguin Backpack (capacity: 80, bonus elite: +30%): 150 BTP

    • Raccoon Backpack (capacity: 80, bonus elite: +30%): 150 BTP


Blue Diamond:

  • Added:

    • [Rare] four leaf amulet (Arm:9, siphon +2% - Item Might: 125): 1 bd

    • [Rare] arboreal ring (Arm:9, siphon +2% - Item Might: 125): 1 bd

    • 10x Equipment Bag Token: 1 bd 

  • Changed 

    • Maximum HG and DG daily buys: 2 => 1


Map Changes

Mainland

  • changed the position of teleports in the level 150 area

Spawns:

  • Vampire Bride

    • changed the path that leads to the story line boss (Arthoix)

    • improved creature density 

  • Mutated bat

    • improved creature density 

  • Heroes

    • improved creature density 

  • Elder Wyrm

    • improved creature density 

  • Lizards (Eternal Guardian and Lizard Chosen)

    • improved creature density 

  • Undead Gladiator

    • improved creature density 

Nefrah

Spawns:

  • Mummy

    • increased the width of some corridors

    • improved creature density 

  • Crypt Shambler

    • improved creature density 

  • Demon Skeleton

    • increased the width of some corridors

    • improved creature density 

  • Rotworm Queen

    • improved creature density 

  • Scarab/Ancient Scarab

    • melhorado a densidade de criatura 

    • changed the look and structure

  • Drillworm

    • improved creature density

    • changed the look

  • Elder Beholder

    • improved creature density

    • changed the look and structure of the map

  • Choking Fear

    • improved creature density

  • Undead Dragon

    • improved creature density

High Desert

Spawns:

  • Hyaena

    • improved creature density

  • Sandstone Scorpion

    • improved creature density

  • Gryphon

    • improved creature density

  • Sphinx

    • improved creature density

    • changed the look and improved movement on the map

  • Demon Outcast

    • improved creature density

    • improved palm tree density

  • Frazzlemaw

    • improved creature density

  • Bloody slime, bloody raider and hemo rage

    • improved creature density

Dark Island

Spawns:

  • Rotten Golem

    • improved creature density

  • Blemished Spawn

    • improved creature density

    • increased the width of some corridors

  • Cloak of Terror

    • improved creature density

  • Branchy Crawler

    • improved creature density

    • improved movement on the map

  • Capricious Phantom

    • removed a door that led to an area with no creatures

Icescar

  • moved the npc task to the area to the right of the dragonfly entrance

  • increasing the size of houses

  • moved the entrance to the dungeon "Zathroth Guardians" to a room on a lower floor but close to the old room


Spawns:

  • Dragonfly

    • improved creature density

  • Frost Troll

    • improved creature density

  • Frost Giantess

    • improved creature density

  • Crystal Wolf

    • improved creature density

  • Chakoyah

    • improved creature density

  • Crystal Spider

    • improved creature density

  • Barbarians

    • improved creature density

    • barbarians now are proficiency level 200

  • Ice Golem

    • improved creature density in the underground area

    • added a new floor in the underground area

  • Yeti

    • improved creature density

  • Ice Witch

    • improved creature density in last floor in the underground area

  • War Golem

    • improved creature density

  • Frost Dragon

    • improved creature density

  • Animated Feather

    • improved creature density

  • Icecold Book

    • improved creature density

    • added creatures in the south of the mountain

    • improved entrance to the frosty angel spawn

  • Frosty Angel

    • reworked the entire map (raid boss room included)

    • improved creature density

    • now you need to sacrifice an item to enter spawn

Wasteland

Spawns:

  • Infected Weeper

    • improved creature density

    • added new underground area

  • Bulltaur

    • improved creature density

  • Orb Weaver

    • improved creature density

    • improved access to the dungeon

  • Bison

    • improved creature density

  • Echo of Chagorz

    • improved creature density

  • Nightbane

    • improved creature density

    • added new underground area

  • Renegated Angel

    • improved creature density

    • added new underground area

    • changed the spawn entrance (removed from the top of the nightbane mountain)


Client Changes


  • Changed the look of combat and cosmetic icons

  • Crafting amount will now save the state of the last craft made

  • The preset order was not being shown correctly in the preset loadout menu

  • Fixed Normal shop search function

  • Changed name of the container "Purse” to “Store Inbox”

  • Char Info Dungeon & Hunting Ground: Now you can identify which charges are rechargeable over time and which come from other sources

  • Changed legendary creature's shader: black to yellow

  • Loot Channel (Ctrl + O):

    • Removed the loot messages from the center of the screen and made a display of the loot dropped from creatures

  • Read-only Tab

    • Right click on the open chat and select “Read-only Tab” to clone, the cloned chat will be on the right side of the console and will work in read only mode, meaning you can't type anything in it. You can drag the divider between regular chats and "reading chat" to adjust its size. To close it, do the following: right-click on the icon and choose the option or close the original chat tab.


Read-only Tab / Loot Channel


General Changes/Fixes/Additions


  • Added a new container (Loot Pouch) to the inventory that serves to store loot from creatures (normal and orbs)

  • Added Milestone Scroll in Seasonal/Loyalty shop

  • Added energy bomb rune on NPC Leonardo

  • Fixed the house tp scroll that did not ignore the infight condition even though it was in the protection zone

  • Changed effect from spell “Consumation”

  • To upgrade Equipment Bag now you will need Equipment Bag Token instead of blue diamond

  • Removed command !autoloot

  • Removed the NPC Sirik in Icescar and in his place, you can now find Merlin. Merlin can provide you with the "tome of knowledge", that grants the level 2500 spell 


  • Equipment Changes:

    • Brass Set: 

      • Sprite and name changed from brass to mercenary

      • Level requirement reduced from 100 to 75

    • Metal Set: 

      • Level requirement reduced from 250 to 200

    • Crown Set (Removed)

    • Aragorn Set:

      • Off-hands level requirement reduced from 900 to 700

      • Weapons level requirement reduced from 900 to 750

      • Equipment level requirement reduced from 900 to 800

    • Death Call Set (Removed)

    • Soul Set:

      • Level requirement reduced from 2200 to 2000

      • Reduced soul orb cost in crafting by half

    • Magic Plate Set:

      • Changed the dagger’s sprites

    • Iceforged Set:

      • Changed the sprites of some pieces in the set

      • Weapon now can be obtained from crafting


  • Crafting Changes:

    • Blacksmithing:

      • Added Mayhem weapons to Icescar Forge

    • Woodworking:

      • Added a new paper necessary for crafting the item that grants spell level 2500

      • Mysterious Chest Key


  • Quest changes:

    • The Sewer:

      • Level requirement reduced from 250 to 200

    • Demon Oak:

      • Changed equipment reward: Crown weapons => Aragorn off-hand

    • Ruins of Nuur:

      • Changed equipment reward: Crown equipments and off-hand => Aragorn weapons

      • Level requirement increased from 700 to 750

    • Draken Tower:

      • Changed equipment reward: Removed Aragorn weapons and off-hands

      • Level requirement reduced from 900 to 800

    • Crazed Elves:

      • Changed quest reward, removed flawless ice crystal and added Iceforged Equipment and off-hand


  • Relics:

    • Unified the “Continent” task and quest relic chests to a unique “Continent” Relic Chest


  • Milestone:

    • Normal Dungeons were grouped and separated by area (e.g Dungeons Mainland)


  • Bestiary:

    • Normal Creatures: 

      • Reduced the value of stage 1 by 40%, stage 2 by 40% and stage 3 by 30%

    • Dungeon Creatures/Boss:

      • Dungeon creatures and bosses’ bestiaries were evenly matched to be completed around the same time, which means that by completing the dungeon's creatures bestiary you would also have completed the bestiary for the boss of the same dungeon. 

      • Changed the elite bonus individual values ​​of each creature

      • Total elite bonus increased by 5%

      • Stage 3 kill requirement changes:

        • lost basher: -76%

        • lost berserker: -76%

        • lizard sentinel: -73.33%

        • lizard dragon priest: -66.67%

        • mad mage: -59.5%

        • energized raging mage: -59.5%

        • ancient mummy: -74.86%

        • gilded mummy: -74.1%

        • hells core warrior: -67.62%

        • hells core mage: -63.81%

        • clomp: -69.6%

        • boar: -67.2%

        • darkfire devourer: -66.65%

        • ogre rowdy: -60%

        • ogre sage: -59%

        • purple haze: -56%

        • cave chimera: +102.86%

        • mantosaurus: +131.62%

        • glooth horror: +347.3%

        • thundergiant: +194.86%

        • skullfrost: +194.86%

        • nightdweller: +347.3%

        • zathroth guardian: +194.86%

        • falcon knight: +17.78%

        • marin: +28.25%

        • shaper matriarch: +473.02%

        • werecrocodile: +500.63%

  • Waypoint:

    • Added instance option list to Dark Island Beach waypoint

    • Fixed Roshamuul beach waypoint not showing instance option list