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We are very happy to announce that Blacktalon’s 12th season will be online in September 12th, 2025 - 6 PM UTC Some info about donation on seasonal server: Blue Diamonds will return 25% of the amount you obtained in the PREVIOUS season only. This means they will not accumulate across multiple seasons. The points drop system will stay the same as in the previous season. Each drop being the 10% of the total value donated (with a minimum and maximum) such as the following table: Increased drops of seasonal points by 100% Time Blacktalon Points Blue Diamond Seasonal Points 3 Hours Min: 1500 Max: 2500 1000 3 Days Min: 1500 Max: 2500 2000 6 Days Min: 1500 Max: 2500 2000 9 Days Min: 1500 Max: 4000 3000 12 Days Min: 1500 Max: 4000 3000 15 Days Min: 1500 Max: 4000 10% 3000 18 Days Min: 2000 Max: 5000 10% 3000 21 Days Min: 2000 Max: 5000 10% 4000 24 Days Min: 2000 Max: 5000 10% 4000 27 Days Min: 3000 Max: 8000 10% 6000 30 Days All of the remaining points 50% All of the remaining points
New Class: Shooter
Specializing in burst damage, this class has low survivability but excels with high damage output. It boasts a maximum attack speed of 5.0 attacks per second, delivering rapid strikes, though its range is shorter than that of an archer. Upon promotion, it becomes a Gunslinger and unlocking new spells.
To learn more about the new class, access the wiki

New Skill Tree
After years of relying on a vocation-based structure, we realized it significantly limited player freedom to create diverse builds for their classes. This approach left some classes underpowered while others became overly dominant. To address this, we’ve introduced a global skill tree with a vastly expanded set of nodes, offering greater flexibility and balance for all classes.
Left Side
Tiger's Instinct
Multiply your total dodge bonus from all sources by 30%.
Benevolent Heart
Multiply your total bonus healing from all sources by 35.0%.
Made of Concrete
While standing still, you gain 5% damage reduction and deal 7.5% less damage every 1 second for a maximum of 10 stacks. Every SQM walked you lose 1 stack
Stand Behind Me
For each different creature that attacks you, gain a stackable buff that increases your block percent by +2% per stack. The effect starts at 5% and can stack up to 6 times.
Going Insane
Your blocks no longer reduce damage. Instead, you gain bonus damage based on your block chance. Ratio 1:1
Tiger’s Lust
Converts your dodge chance, block chance and block percent into critical damage. Ratio: 4:1
Spiritual Knowledge
Your heals have a chance to trigger twice. This chance is equal to 20% of your total healing bonus.
Soul’s Scream
Every 2 seconds, triggers an explosion around you, consuming 10% of your maximum HP. The explosion’s damage scales with your maximum HP.
Reactive Shield
When you take damage, 15.0% is reflected back to your attackers, scaling with your block percent.
Beyond Salvation
Your blocks no longer reduce damage. Instead, you gain critical chance equal to 20% of your total block chance.
Right Side
Faster Than Your Prey
All your sources of bonus speed gives +100.0% of their original value. This includes skill tree nodes, relics, set and traits.
Aura of Serenity
Every 2 seconds, heals you and nearby allies for 3% of your maximum health or mana.
Empathic Thread
Whenever you heal a party member, you are healed for the same amount. The healing you receive is based on your main pool (hp or mp).
Divine Clockwork
Each time you kill a creature, your skills on cooldown have a chance to rewind by 2 seconds.
Hexbone Charm
Doubles your chance to discover Chaos Rifts.
Savage Momentum
For every 100 movement speed, gain +2% attack speed and +4% damage.
Unholy Benediction
Whenever you receive or grant healing from any source a burst of damage is unleashed around the healed target. This applies to healing spells, potions, item effects, and ally healing.
Petal Grace
Healing an ally causes flowers to bloom at their location, creating a 3x3 area that pulses healing for 2 seconds.
Echoes of Time
Each ability you cast grants 1 stack of Temporal Flow. Each stack reduces your attack group cooldown by 0.1s, up to a maximum of 1.0s.
Riftborn Pact
While inside a Chaos Rift, your final damage is increased by 50.0%
Bottom Side
The Sonata of Darkness
Every 2 seconds, apply a stack of sonata of darkness to you and nearby allies For every stack, gains +5% critical damage (Max Stacks: 5)
Phantom Ammo
Your ammo always triggers a weaker version, having 20% of its original effect.
Locked In
While standing still, gain +20% Weapon Damage every 0.5 seconds, up to 4 stacks. Moving removes all stacks.
Crimson Toad
Your attacks gain a chance to apply poison and increase your poison damage by 10%.
Unholy Manifestation
Killing an enemy has a 15.0% chance to summon an Unholy Spirit for 10 seconds. Attacks from your other summons also have a chance to trigger this effect.
Spellmaster
Converts your weapon damage into spell damage at 80.0% efficiency.
Mystic Volley
All your attacks trigger your ammo effects. However, your attacks deal 80% less damage.
Master of Arms
Your basic attacks hit in an area but deal 31% reduced damage.
———— Weapon bonuses ————
Sword: +40% attack speed.
Bow: +20% attack speed.
Dagger: +15% chance to apply poison and +20% attack speed.
Other weapons: +30% attack speed.
Scarlet Swarm
When you kill a poisoned enemy, it explodes, dealing area damage and spreading all active poisons to nearby targets.
Hellfire Pact
Your summons are enshrouded by hell’s fire. Dealing damage overtime around it
Special Nodes

Due to the heavy reliance on RNG to obtain the game's best relic (Death Call Skull), we’ve decided to remove the "on killing creature" effect from relics and integrate it as a node in the global skill tree. Additionally, we’ve introduced other modifiers to enhance build diversity.
These special nodes do not consume regular skill tree points. However, they can only be unlocked after completing the Level 700 Promotion Quest. Each special node can be upgraded to a maximum of Level 5, and only one special node can be active at a time.
In total, there are four special nodes:
Eye of Annihilation
Killing a creature has a 20.0% chance to trigger an explosion of death damage, affecting nearby enemies. Deals damage based on 20% of target’s health.
Eye of The Storm
Killing a creature has a 40.0% chance to release a chain of energy damage that jumps between distant enemies. Deals damage based on 10% of target’s health.
Eye of The Fangs
Every damage dealt to an enemy applies a stack of Fang Imprint to them.
For every stack you deal 0.20% extra death damage (Max stack: 100).
(0.2/0.3/0.4/0.5/0.6)
Eye of The Howl
Every time you cast an offensive spell you have a 1% chance to unleash a terrifying howl, summoning a werewolf and giving you a random buff for 10 seconds.
Buffs:
Weapon damage, critical hit chance, critical hit amount, spell damage, healing, dodge.

Gathering Perks
Say goodbye to the tedious grind of resource gathering! The Gathering Perks system is here to make collecting resources (ore, trees, and plants) faster, more engaging, and rewarding. Unlocked through a new quest in Dark Island, this system grants access to a unique item that lets you choose from three powerful perks, each designed to enhance your gathering experience in distinct ways. Level up your perks, switch between them, and optimize your resource collection like never before!
Perk Overview
The Gathering Perks system offers three unique perks, each with its own playstyle and benefits. You can switch between perks with a short cooldown, allowing for strategic flexibility. Here's what each perk brings to the table:
Streak
Gain a stacking buff every time you collect a resource (ore, tree, or plant). Each stack increases the number of resources gathered for 15 seconds, up to a maximum of 10 stacks. Chain your gathers to maximize efficiency and watch your resource haul grow exponentially!
Companion
Summon a loyal pet that automatically collects nearby resources (ore, trees, or plants) for you, no tools required! For even greater rewards, the companion will use your best available tool to boost its gathering efficiency. Let your pet do the heavy lifting while you explore!
Tooling Mastery
Master the art of gathering with this game-changing perk. Collect resources from a distance with a single click, eliminating gathering time and allowing seamless, uninterrupted movement. Higher perk tiers further increase the resources you collect per node, making you a gathering powerhouse.
Perk Progression
Each perk can be upgraded to Level 3 by earning experience through gathering resources. To unlock higher levels, you'll need to pay a small cost, rewarding dedicated gatherers with even greater efficiency. Plan your upgrades carefully to match your playstyle!
How to Unlock
To access the Gathering Perks system, complete a special quest on Dark Island to obtain a unique item that unlocks this feature. Once acquired, you can activate and switch between perks at any time, with only a short cooldown between switches to keep your strategy dynamic.

Events
Based on your feedback, we’ve made some changes to our events in order to make them fairer and more rewarding. Here’s what’s new:
You can now join events by clicking the window that appears in the top left corner, but you must be out of combat.
King of the Hill Changes
Balanced Gameplay: All players get pre-set stats upon entering, like in Capture the Flag, to make the event fairer and give every guild a chance to win.
Updated Start: When the 5-minute event warning appears, a teleport spawns. You can enter and wait inside. After 5 minutes, the castle gates open and the event begins.
Better Rewards:
Winner:
Event Tokens: 5 → 10
Added: 1x Chaos Rift Scroll
Added: 2x Milestone Bonus Scroll
Added: +5% Relic Fusion Chance buff
Participant:
Event Tokens: 2 → 5
Added: 1x Milestone Bonus Scroll
Unified PvE Milestones
Milestones for PvE events (Firestorm, Snake, DreamGold, and Zombie) are now unified into a single track, making it easier to earn rewards.
New King of the Hill Milestones
Added milestones for King of the Hill winners and participants. Your efforts, whether you win or fight, now count towards exclusive rewards.

Class Changes
Some of these changes were applied last season, during the launch of Brasil server
Druid
Added passive: Spiritual Wrath when obtaining promotion
Warrior
Rune Enchained: Monsters pulled by the spell Impelling Force will take 10% more damage for 4 seconds
Thief
Reduced cooldown of Reaper Affliction: 18s → 16s
Reduced cooldown of Consumation: 20s → 18s
Bowman
Increased HP gain per level:
Bowman: 38 → 43
Archer: 43 → 48
Bard
Reduced cooldown of Divine Ballad: 8s → 6s
Reduced cooldown of Heavy Metal: 16s → 14s
Reduced cooldown of Unrestrained Melody: 18s → 16s
Reduced cooldown of Harmonic Wave: 20s → 18s
Increased damage of Crescendo, Divine Ballad, and Heavy Metal by 10%
Voidcaller
Increased maximum summons of Voidlings: 2 → 3 when obtaining promotion
Reduced basic attack damage of summons by 20%
Fixed an issue where summons could attack faster than intended

Store
Added
Demon Hunter outfit: 100 blacktalon points
Jersey outfit: 100 blacktalon points
Skull of eternal thirst: 1x blue diamond
Blacksmithing Workstation (for house): 1x blue diamond
Jewelcrafting Workstation (for house): 1x blue diamond
Alchemy Workstation (for house): 1x blue diamond
Woodworking Workstation (for house): 1x blue diamond
Backpack Crafting Workstation (soulbound): 5x blue diamond
Cosmetic Bundle
Sharp Shards (Contain 4 wings): 5 blue diamonds
Blood Moon (Moonfang Direwolf Mount, Bloodveil Wings and Blood Energy Aura): 5 blue diamonds

Client Changes
Options Keybinds: We’ve implemented this system to enhance the player’s experience, making it more convenient and customizable. This system allows players to disable certain key combinations, such as diagonal WASD movements, and assign hotkeys to open specific in-game windows, offering greater control and comfort.
Slot Upgrader: Improved the window interface, making it easier to view each slot level and handle upgrades.
Game Assistant: Added a new configuration creation window, enabling more practical and intuitive customization of settings.
Character customization: you’ll now only see cosmetics available for players, excluding items like shaders used solely on creatures.
Revamped the character selection list design, making it more modern and user-friendly.
Spell Improvement: You can now click and hold the button for adding levels to your skills.

General Changes
Revised Storyline: After completing a mission, the next one will begin automatically, eliminating the hassle of returning to an NPC and delivering each task. Players only need to visit the NPC to start the first mission and complete the final mission in each area.
Daily Rewards: The reward window will automatically open whenever you have unclaimed rewards available, ensuring a seamless and convenient collection process.
Added the NPC Hunter Shascqen Robervald to the Blacktalon daily boss area.
Added a new mechanic for the daily boss Blacktalon.
Added an upgrader for the backpack slot, boosting movement speed and the chance to double task kill counts.
Added a scroll that, when used near a normal creature, opens a Chaos Rift portal.
Added Soul Scroll as a reward from Chaos Dimension bosses.
Added new Phoenixite tools to Skyrealm.
Added a Continent boss to Skyrealm.
Added Tower Arena to the list of systems that close when nearing a restart!
Fixed an issue where a Trait's modifier was being removed when added to the stash.
Fixed the milestone progress for the Blacktalon daily boss.
Changed the Runic Feather to be a reagent with +25% chance.
Changed the relic attribute “bonus damage” to “spell damage”.
Reduced the difficulty of the level 75 quest (Annihilator) to make it more accessible.
Removed the energy system from gathering to streamline resource collection.
Removed the weapons granted upon reaching level 25.
Removed experience from secret dungeons, however, it will be possible to consume multiple keys at once, equivalent to the value shown in the charge consumption window.
We hope you all enjoy the changes for the 12th Season!