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We are very happy to announce that Blacktalon’s 8th season will be online in April 5th, 2024 - 6 PM UTC. Some info about donation on seasonal server: - The points drop system will stay the same as in the previous season. Each drop being the 10% of the total value donated (with a minimum and maximum) such as the following table: Time Blacktalon Points Seasonal Points 3 Hours Min: 1000 Max: 2500 500 3 Days Min: 1000 Max: 2500 1000 6 Days Min: 1000 Max: 2500 1000 9 Days Min: 1500 Max: 4000 1500 12 Days Min: 1500 Max: 4000 1500 15 Days Min: 1500 Max: 4000 1500 18 Days Min: 2000 Max: 5000 1500 21 Days Min: 2000 Max: 5000 2000 24 Days Min: 2000 Max: 5000 2000 27 Days Min: 3000 Max: 8000 3000 30 Days All of the remaining points 3000 Rune Modifiers After lots of requests, we have decided to add some improvement to the Arena Spells (support spell obtained at level 200 quest). Using a new slot of equipment, you can equip ‘Rune Modifiers’ which can vary in rarity (silver, golden and platinum). They will change some functionalities of the spells. You can obtain them by using a blank rune (they come with a rarity) which can obtained through Daily Bosses, Legendary Monsters and Roulette (only silver) Universal: Cooldown: reduced cooldown of arena spells Silver: 10% ~ 18%; Golden: 15% ~ 22%; Platinum: 23% ~ 30% Speed: speed burst after using the arena spell for 8 seconds Silver: Speed +100 to +200 Golden: Speed +200 to +300 Platinum: Speed +300 to +400 Mage (Translocation): Mindbreaker: Does not change places, the target receives more damage from the mage for 8 seconds Silver: +10% ~ +17% Golden: +17% ~ +24% Platinum: +24% ~ +31% Ignite: After changing places, ignite near enemies, increasing damage taken from the mage for 8 seconds Silver: +7% ~ +12% damage received Golden: +12% ~ +17% damage received Platinum: +17% ~ +22% damage received Druid (Nature Liquor): Ent's Blessing: Does not apply CCs, instead affects the druid and nearby allies giving them increased healing effects for 8 seconds Silver: +10% ~ +15% healing received Golden: +15% ~ +20% healing received Platinum: +20% ~ +25% healing received Beast's Fury: Does not apply CCs, instead the creatures will receive more damage from the druid for 8 seconds Silver: +7% ~ 12% damage received Golden: +12% ~ 17% damage received Platinum: +17% ~ 22% damage received Warrior (Impelling Force): Enchained: Targets hit by ‘Impelling Force’ are enchained, not allowed to move for a certain duration Silver: 0.5s ~ 1.0s Golden: 1.0s ~ 1.5s Platinum: 1.5s ~ 2.0s Debilitating Chains: Targets hit by ‘Impelling Force’ are debilitated, dealing less damage for 8 seconds Silver: -10% ~ -15% Golden: -15% ~ -20% Platinum: -20% ~ -25% Thief (Stealth): Prolonged Stealth: Increase stealth duration (base is 1.5 seconds) Silver: +0.5s ~ 1.0s Golden: +1.0s ~ 1.5s Platinum: +1.5s ~ 2.0s Smoke Bomb: throws a bomb, debuffing enemies so they take more damage from the thief for 8 seconds Silver: +7% ~ +12% damage received Golden: +12% ~ +17% damage received Platinum: +17% ~ +22% damage received Bowman (Decoy Dummy): Archery Tower: The dummy does not pull aggro anymore, instead it debuffs nearby enemies, increasing damage taken from the bowman for 8 seconds Silver: +7% ~ 12% damage received Golden: +12% ~ 17% damage received Platinum: +17% ~ 22% damage received Reinforced Dummy: The dummy has increased health Silver: +50%~+100% health Golden: +100%~+150% health Platinum: +150%~+250% health Bard (Lullaby): Dreadful Melody: Does apply sleep anymore, instead debuff enemies around, increasing their damage received from all sources for 8 seconds Silver: +4%~8% Golden: +8%~12% Platinum: +12%~16% Rest in Peace: Increase sleep duration (base is 2 seconds) Silver: +0.5s~1.0s Golden: +1.0s~1.5s Platinum: +1.5s~2.0s Proficiency Level QoL We’ve heard your complaints about the proficiency system, so we have decided to add some very deserved changes: - It’s now possible to unlock a level cap even if you haven’t reached it. - If you gain experience in a slot that already has reached the cap, a new slot will automatically be selected to gain experience. - If you gain experience without having any slot with level cap available, the experience will be saved into a bank which will be used when you unlock a new level cap or it will be used in the event of deaths (you first will lose experience in the bank before losing from the slots) Attributes Reroll For the new season, we added a new equipment rolling item, the Single Attribute Reroll. This item allows you to pick an undesirable attribute in your equipment and re-roll it, while also changing its numerical value. These will be obtainable from daily bosses, continent bosses, raid bosses, fishing bosses and roulette. Tower Arena Better late than never, a change that many players have asked for throughout the seasons: we have finally added the option to force spawn waves, available only as a premium account feature. Use this wisely, as it can either help or harm you. King of the Hill changes We decided to make some changes to the event to make it more competitive and also rewarding KOTH has been removed from the Event Schedule rotation and will now be run twice a day, at fixed times 11:00 and 23:00 UTC time The winning guild, in addition to gaining the exp, elite and orb bonus, will also gain a random boost similar to the worldboost scroll. We also did some changes for the KOTH mechanics: Winning Condition The event will now have a maximum duration of 50 minutes. The conditions to win the event will be one of the following: - A single player securing the throne for 5 minutes uninterrupted OR - After time ends, the guild that spends the most time at the throne will win Core Crystal Every 90 seconds a ‘Core Crystal’ will spawn in a random location in the map and will last for 30 seconds. The guild that deals more damage during that time will receive a 35% bonus damage dealt and protection for 60 seconds. The crystal can be spawned in one of two marked areas in the image below: Hunting Grounds & Dungeon Changes Dungeons: Changed how experience is shared in a party inside dungeons. You will gain the same amount of experience whether doing it solo or in any party size Increased experience gained in icescar and wasteland dungeons: Skullfrost: Experience +17% Nightdweller: Experience +41% Zathroth Guardian: Experience +84% Shaper: Experience +145% Werecrocodile: Experience +174% Changed the proficiency level required to enter the ‘Shapers’ dungeon from 600 to 700 Hunting Grounds: Removed gold and rarity token entry cost Changed the proficiency level required to enter ‘Rhindeer’ and ‘Haunted Skeleton’ hunting grounds from 600 and 600 to 700 and 900, respectively Balance changes: Naga Warrior: Armor 750 ⇒ 900 Special Orb: +10% Rarity Tokens & +20% Crystal Coins Rage Squid: Armor 1000 ⇒ 1300 Experience -24% Special Orb: +16% Rarity Tokens & +25% Crystal Coins Tundra Guardian: Armor 1250 ⇒ 1700 Experience -31% Special Orb: +7% Rarity Tokens & +20% Crystal Coins Rhindeer: Armor 1250 ⇒ 1900 Experience -9% Special Orb: +7% Rarity Tokens & +21% Crystal Coins Haunted Skeleton: Armor 1250 ⇒ 2200 Experience +5% Special Orb: +7% Rarity Tokens & +21% Crystal Coins Milestone Now the continent access bosses Cthulhu and Azrael and bosses that are easy to access count towards the "quest bosses" milestone Mainland Anihilator: Stoned Devourer (cooldown 10 hours) Mainland Arena: The Obliverator (cooldown 10 hours) Nefrah: Demon Oak (cooldown 20 hours) Highdesert Anihilator: Ass Ripper (cooldown 20 hours) Icescar Boss Challenge: Frigus (cooldown 20 hours) Values changes on seasonal server Quest Chest and Boss: Mainland: grade 4: 65 ⇒ 40 Nefrah: grade 4: 65 ⇒ 45 Wasteland: grade 4: 20 ⇒ 15 Collected Nodes: Master of None: grade 3: 10000 ⇒ 5000 grade 4: 25000 ⇒ 10000 grade 5: 60000 ⇒ 20000 Hunting Ground: Highdesert grade 4: 12500 ⇒ 9000 Icescar grade 4: 22000 ⇒ 15000 Wasteland grade 4: 22000 ⇒ 16000 Events - Top 3 Firestorm, Dream of Gold, Snake and Zombie: grade 2: 3 ⇒ 2 grade 3: 5 ⇒ 3 grade 4: 10 ⇒ 5 Events - Participation Firestorm, Dream of Gold, Snake and Zombie: grade 1: 5 ⇒ 1 grade 2: 20 ⇒ 5 grade 3: 45 ⇒ 10 grade 4: 75 ⇒ 15 Relic Changes Attack speed: Witch Hat: 7% ⇒ 3% Bunnyslippers: 10% ⇒ 5% Anduril: 30% ⇒ 15% Claw of the Noxious Spawn: 15% ⇒ 7% Trashed Draken Boots: 25% ⇒ 12% Cluster of Solace: 20% ⇒ 10% Crawler’s Essence: 30% ⇒ 15% Brainstealer Brain: 15% ⇒ 8% Swan Feather: 35% ⇒ 17% Isfaril Hood: 25% ⇒ 15% Silver and a Golden Hand: 35% ⇒ 17% Class Changes Mage Meteor: Increased damage by 13% Dying Inferno: Increased damage by 8% Warrior Dancing Axes: Reworked spell, damage will be spread in all of the area simultaneously Client Changes Relic preset changes: Moved from the bot menu to the preset loadout panel Boss Cooldown panel: Added a new category: Raid bosses (by pressing the map icon located next to the boss's name, a circle will appear on your minimap indicating where the boss's entrance is) Added the “Display” button that hides the creature's sprite Preset loadout panel: You can now minimize different categories from the preset loadout by clicking the triangles at the right of the window. It is also possible to have a quick access to the respective system by clicking the icon by the left of the category name. Minimap changes: Now you can add an icon by pressing ctrl+right mouse button through game window (button “Create Map Mark”) Added 3 new minimap icons (stone, tree and flower) Container Search: Backpack, purse and depot now have a search function. Click on the search icon, indicated by the letter "S" to reveal the text field. Type in what you wish to search (not case sensitive, can be incomplete entries) and press the "Search" button. All items containing the term you typed will appear. It is now possible to close module windows using the Escape key General Changes/Fixes/Additions Slightly reduced the drop of upgrader crystals from strange creatures Fixed the quest reward (outfit) on mutated human spawn Retching Horror annihilator: reduced minimum players from 2 to 1. Beholder amulet and ring now can be smelted Now you can destroy items that are "untradeable" (ctrl + mouse right button) Changed the task reward between bison and echo of chagorz Continent bosses: Now dying inside the boss arena will teleport you to the closest waypoint instead Fixed an issue where the chaos mobs weren’t gaining the proper amount of bonus damage Story Line NPC dialogue is no longer bound to your chat. You can now pick and choose options to advance NPC actions and/or dialogue through its own window. Changed the name of giant hammer to pickaxe Added Pickaxe to level 25 reward Removed Tower Ticket from dungeon shop (reversed) Changed the upgrade crystal tiers from present boxes of: Icescar: t4 ⇒ t5 Wasteland: t5 ⇒ t6 Yalahari Outfit Quest: Yalahari door access no longer required you to pull a lever after placing the needed fiery hearts onto the basins. Now just by placing the required fiery hearts in the basins will grant you access. (note: only works in normal instance) Enraged Azerus spawning time: 5m ⇒ 3m Time to redo the quest after the boss dies: 10m ⇒ 5m Fishing: Removed the first two fishing rods Added a relic that increases the fishing area (can be obtained through roulette and fishing bosses) Map Changes: Added more creatures to some mainland hunting areas Moved Mainland quests teleport entrance from Creatures area to the temple Moved the hall of fame teleport to Mainland’s temple north exit Roulette: Added single attribute reroll gem Added silver blank rune Added proficiency stone
We are very happy to announce that Blacktalon’s 7th season will be online in January 5th, 2024 - 6 PM UTC. Some info about donation on seasonal server: - The points drop system will stay the same as in the previous season. Each drop being the 10% of the total value donated (with a minimum and maximum) such as the following table: Wasteland After exploring the icy contents of icescar, it's time to explore a mysterious new continent! Prey You can now pump your hunting numbers up by using our Prey system, similarly to RL Tibia. The Prey system are bonuses related to the monster's stats. You can roll for a randomly selected group of monsters and select one of them as your prey. It will then roll for a specific bonus applicable to that monster alone, for example: Increased experience; Increased loot; Increased damage dealt and other bonuses. If you didn't like the monster choices you got, you can reroll them with prey cards. Same applies to the bonus type and several other prey related functions. And it is also possible to choose another creature while keeping the current bonus active Prey cards can be obtained through the daily reward, store and blue diamond shop Presets We now have presets for other highly requested features other than the skill tree: Spell Improvement and Soul Imbuing. The way they work is quite similar to the skill tree one, you must purchase a preset slot in order to use it and then save the desired configuration. Upon clicking the preset you will automatically change into it in a matter of seconds. Marketplace A very anticipated feature is now officially developed and coming to season 7: buy offers on marketplace! All you have to do is to select the desired item, soul scroll or relic to purchase and also determine which attributes or tier that the item should have select the amount and currency you're paying and done! You created a buy offer. Daily Reward A reward system that many players had been asking for we decided to add it this season. Completely free, just log in and collect it! The rewards always follow a order, resetting every time you complete 7 days Note: remember that the items are for your own use! Relic Fusion Quality of Life For this new season we added a few quality of life changes. You can now select relics from your backpack in a window that will only contain relics. After selecting the desired relic, the subsequent relic slots will have the option to quicky select the same relic that you put in the first slot. Reagents do not have that function, since using the same reagent will hinder your chance of success, but we did add a little inventory for reagents only that will pop up upon clicking the arrow inside the reagent slots. This inventory will scan from your backpack and will only contain reagents. Revamp of some hunting areas Class Changes Druid New Skill Tree node (Spiritual Wrath) - Previously "Exposed Wounds" Mark of the Beast: Every Time you kill a creature you gain 1 stack (max 10) of Mark of the Beast for 10s: 1.5% critical chance and 2% critical damage Mark of the Guardian: Every time you block an attack, you gain 1 stack (max 10) of Mark of the Guardian for 10s: 1.5% armor rating Mark of the Ent: Every time you heal a ally, the ally gain the Mark of the Ent: Heals 5% of health/mana per sec for 5s (not stackable) Thief Reduced secondary weapon damage by 25% Quick Blades: Reduced damage to 40% (same as diamond ammo of archer) Bard Reduced secondary weapon damage by 25% Bowman Diamond Ammo: Damage reduced 65% -> 40% New Skill Tree node (Unmoving Bow) - Previously “Inaccurate Agility” Every second the archer stays still, weapon damage is increased by 2% (max 50 stacks). The damage bonus will reset if the archer moves. Relic Changes Critical Damage: Nightmare horn: 7% -> 5% Sight of surrenders eye: 8% -> 6% Poor soul head: 10% -> 7% Bjorn's axe: 13% -> 9% War crystal: 15% -> 10% Alptrahmun brush 12% -> 11% Healing: raven herb: 2% -> 3% shimmer ball: 2% -> 4% medusa shield: 3% -> 5% morgaroth's heart: 3% -> 6% soul stone: 3% -> 6% golden scorpion pendant: 4% -> 8% jaul’s pearl: 5% -> 9% mouse doll: 6% -> 10% celestial chart: 6% -> 12% rainbow opal: 7% -> 12% the crown of the percht queen: 5% -> 10% blue spectacles: 4% -> 8% Client Changes Now, to save for a preset name you must click in the square so you can enter its name, opening a separate window. The, write the name you wish and click confirm; Chaos level may now be adjusted accordingly in their respective system interfaces; Added gold balance to the relic fusion interface. General Changes/Fixes/Additions Added new items upon reaching: > level 100: 1st soul unlocker > level 1350: 1x 3rd soul unlocker > level 2000: 1x 4th soul unlocker Added a waypoint to the Frosty Angel spawn; Added sex change to the store; Squeezing Gear of Girlpower will now work for fishing. Tutorial system disabled We are very happy to announce Blacktalon’s 6th season! (01/09/2023) 6 PM UTC. Some info about donation on seasonal server: - The points drop system will stay the same as in the previous season. Each drop being the 10% of the total value donated (with a minimum and maximum) such as the following table: Time Blacktalon Points Seasonal Points 3 Hours Min: 1000 Max: 2500 500 3 Days Min: 1000 Max: 2500 1000 6 Days Min: 1000 Max: 2500 1000 9 Days Min: 1500 Max: 4000 1500 12 Days Min: 1500 Max: 4000 1500 15 Days Min: 1500 Max: 4000 1500 18 Days Min: 2000 Max: 5000 1500 21 Days Min: 2000 Max: 5000 2000 24 Days Min: 2000 Max: 5000 2000 27 Days Min: 3000 Max: 8000 3000 30 Days All of the remaining points 3000 Chaos Unleashed Chaos is affecting the whole world of Blacktalon, birthing chaos corrupted creatures and raid bosses. Be aware that they are stronger versions of the normal mobs (can stack with elites) and can carry challenging modifiers. Corrupted monsters will reward you with increased experience and loot. Modifiers Creatures (monsters and players) can carry chaos modifiers which have various effects, some examples of them are: You can check your current limit and the monsters corrupted with your Chaos Compass Dungeons Corrupted dungeons will spawn chaos monsters of the level you selected on your compass. It will give increased experience and by killing the boss you will gain some chaos essence. Hunting Grounds As dungeons, it will also spawn chaos monsters of the level you selected on your compass, increasing their experience but also orb chance (and boss drop). You gain Chaos Essence by defeating the boss. The daily limit for reward is 3 hunting grounds Tower Arena Same as other systems, it will spawn chaos monsters of the selected level in your compass, but it will not increase experience and monsters loot, since they don’t give it. Instead it will increase floor loot drop. You gain Chaos Essence after exiting the tower depending on the amount of floors you have completed. The daily limit for reward is 2 towers (it will count only up to 2 tickets) Soul Scrolls You can spend a good amount of chaos essence to corrupt a soul scroll of your preference. It will make them give double the amount of bonus and a random modifier for your character. You can only equip up to 3 corrupted soul scrolls at once Consume/Extract Continent Boss Continent Bosses are a long dated system in BlackTalon, but due to some issues with it, we decided to do a little rework to make them more accessible to most players. Before, Continent Bosses were only summonable by sacrificing crystal fragments that corresponded to that continent’s boss. Now, all Continent Bosses will automatically spawn in fixed spawn times instead, without the need for players to actively summon it. The previous crystal fragments that were used to summon these, will now grant a personal bonus loot for that boss, keeping in mind that the crystal type will still need to be matched for its corresponding boss. Special Furniture Our furniture system was very lackluster and was in clear need for a rework. Before, each furniture had a few options to choose from, some of them were useless, and needed to be recharged with a toolbox every now and then. Now, furniture is divided into two types: Normal and Premium. How they work now: They will give only one bonus (the owner will choose which one) The owner can use it anytime they want (respecting the cooldowns) Others players can use, but the furniture will consume charge by that, which can be recharged with toolboxes Existing toolboxes will no longer work anymore and a new one will be added to BD shop and rare boss drop, exclusively Normal furniture will have a fixed cooldown of 22 hours regardless of the buff type, and extra copies of the same furniture will not be usable in case you used one before. Premium furniture has a varied cooldown per buff type and is not limited by the extra copy rule, meaning that you can gather more than one of the same furniture if you wish and still obtain the buff it provides. The buff list was greatly increased and toolboxes are no longer necessary. Equipment Bag Equipment bags are now no longer stackable and now have rarities attached to them, which will be dependant on which rarity elite creature it was obtained from. Starting from strange rarity, it will only show 1 item available to grab, up to 5 items at mythic rarity. You can also upgrade the bag's rarity, but it will have an additional Blue Diamond cost to its normal fee. Currency Storage We now have a bank interface to deposit common currencies. It can be accessed from anywhere from the Others menu and supports a variety of currencies to be stored, such as gold, blacktalon coins, rarity tokens and event tokens. Supply Stash Our supply stash also got some love in this update. It is now more responsive and quick, with filters to ease navigation in it. You can now also blacklist a few items from being stowed, if you wish to do so. And lastly, the amount of stacks for each item has been increased. Also, the scroll effect is now permanent, therefore it was removed from the blacktalon coin shop and added to the blue diamond shop Death Recap This is a new feature that allows you to see more detailed information about your death. Things like date and hour, which and how many monsters or players you died to and experience loss are available to be seen. You can also see other player's informations if you wish so. Class Changes • Thief Increased base health by 20% Increased damage done by poisons from “Imbue Poison” by 25% Increased weapon damage by 20% Spell “Reaper Affliction” now have an area of effect and an instant damage effect Spell “Consumation” have a base chance of 35% to refresh poisons (it can be increased further with spell improvement Fixed an issue where the poison damage wasn’t being properly increased by damage boosts Skill Tree nodes changed: Poison Specialist: +20% poison damage -> +30% poison damage Blade Expert: Reduced Poison Damage -35% -> -25% // Increased instant spell damage 25% -> 35% Quick Blades: Changed to every weapon hit instead of every hit from off-hand. Also it will be possible to apply the poison from “Imbue Poison” to any creature affected by the AoE • Bowman Dislocating Spell removed. Added new arena spell: Decoy Dummy: Bowman summons a dummy in the target (or self) location for 4 seconds, the dummy will challenge near creatures and will have maximum health depending of the player New Class • Bard It specializes in support, having decent survivability among all classes. When promoted, it changes its name to Minstrel and gain new spells. Performance Style Changes between 2 types of performances: soloist (self buffs and increased damage on spells) orchestra (party member buffs) Synchronizing mechanics You can synchronize to an ally so that affected spells that the bard or minstrel cast will instead occur around the synchronized ally instead of around you. To learn more about the new class, access the wiki https://blacktalon.online/wiki/index.php?title=Bard Relic Changes Sight of surrenders eye 6% reflect -> 8% critical damage Shadowthorn spikes 7% reflect -> 15% block strike medusa shield 5% reflect -> 3% healing bag with stolen gold 3% reflect -> 150 speed sun mirror 5% reflect -> 13% strike block alptramun's toothbrush 7% reflect -> 12% critical damage Terror impaled 14% damage -> 10% damage ocyakao amulet 16% damage -> 13% damage ishim boots 18% damage -> 15% damage Ornate mace 10% damage -> 15% damage Brainstealer Brain -> new bonus: 15% attack speed Milestones Redistributed HP/MP% values of grade 3 and 4 of dungeons (only normal dungeons) to Continental Bosses of the same continent Reduced by half the amount needed of collected nodes for “Master of None” milestone Donation Packages Changed donation packages, remove almost all items gained in the packages. Now you will only receive the points and blue diamonds (with values greatly increased) Blue Diamond Shop Cosmetics Added: Foxmouse mount: 3 bd Reduced: Lightning and Magma Wings: 5 bd => 3 bd Others Added: supply stash remote access: 2 bd (one time buy) continental shard: 100x = 1 bd / 600x = 5 bd tower ticket: 1x = 2 bd vip chest: 2x = 1 bd cosmetic doll: 1x = 4 bd Store Rework Our store had a major UI redesign. It now features its own page for items on sale and recently added items, for quick and intuitive user experience. You can now also bulk buy offers in our store, being the maximum amount of items purchaseable at once 100 (not 100 purchases). We had a few little fixes and features that compromise of: Being able to send gifts to other players; Purchase history now showing quantity as well; Fixed issues when transferring Blacktalon Tokens. Tutorials We now have a tutorial module to help new players to find their way throughout our game. It’s optional and it has specific trigger events, like specific levels, when you kill your first monster, when a raid happens, etc. It is also worth mentioning that, while not mandatory to do, it is extremely recommended to do so even if you are a veteran player, since it will yield out a nice reward upon completing it fully! Client Changes Soul scroll filters Visual improvement in spellist Now it is possible to see the total count for the selected milestone New UI for dungeon window Added ‘Informative Widgets’ (You can change the opacity in Options->Interface) Changed some buff icons Now is possible to disable wings floating animation General Changes/Fixes Added new dungeon for level 1350 at Retching Horror spawn Removed toolbox from woodworking Removed all bank NPC’s from the map Now you gain promotion directly through daily reward chest Equipment upgrader and rarity now has a pity system, the more you fail the more the base chance for success is increased Roulette: After many complaints last season due to relic boxes in roulette, we decided to remove them because we realized that it was hurting the market for relics within the game Fixed the damage reduction/increase of easy/hard quests Changes in some parts of the map like, (mainland creature island, continent boss turtleneck, gaz'haragoth)
> level 700: 1x 2nd soul unlocker
The modifiers have different values for players, you can check them using your compass
Chaos Compass
Every day, two respawns of every continent (some continents are divided by 2 parts) will be corrupted by the chaos. Making so every time a monster respawn it will have a chance to become corrupted. Every time you kill a corrupted monster from that, you will receive 1 chaos essence. Depending on the continent, you will have a limit of how much you can collect.
For example: In mainland lower you can only collect up to 200 essences daily, but in mainland high you can collect up to 400. Reaching the limit in a lower level area does not block you to obtain essences from a higher area
There is a daily limit of 6 dungeons that rewards chaos essence. You can still do more than 6 corrupted dungeons daily for increased challenge and experience